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Spamuel91

Stick RBD Objects On Collision/Impact

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Hi guys,

Just wondering if anyone out there could give me a hand or point me in the right direction for something I am trying to achieve with an RBD simulation. Basically I have created a fracture simulation which gets launched at a character and I'd like to be able to stick the pieces into/on the character. I have been trying to investigate dynamically creating glue constraints but have hit a bit of a wall. I have seen that I can record impact data but I am not too sure how to process this in a way that would then lock the RBD object to the collision object.

Any help would be super appreciated.

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