fasdinbadas 0 Posted March 14, 2019 i am trying to baking displacement map from high poly object to low poly object but it gives me almost completely white image and tangent-spacenormal map is gray image Share this post Link to post Share on other sites
davpe 188 Posted March 25, 2019 (edited) if you only want displacement and tangent normals (or other mesh features), just remove any shaders from your objects and it should work right away. if you need to bake the shader too, you need to use Bake Exports VOP in the shader that's applied to the hi-poly object. that will actually pipe the geometry features through the shader to the texturebake ROP. Edited March 25, 2019 by davpe Share this post Link to post Share on other sites