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Converting fbx shader to principled shader

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Hello guys, been lurking for some time while learning houdini. 

Still quite noobish tbh

I am making a big scattering setup with lots of imported fbx objects. The fbx objects all have fbx surface shaders on them that i would like to convert to principled shaders.

Is there some good way of doing this without scripting?

maybe i can use TOPS for this, but i feel like that way above my head right now.


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Can you post a hip file, reduced so it will be free from redundant nodes but still contains all necessary data (like 2-3 fbx nodes and corresponding materials)?

Edited by kiryha

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