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el_fideo_rubio

How to generate interior levels with modular pieces

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Hey guys just a newbie here I have created some HDAs already and I'm having a lot of fun with the program, I was wondering if someone has figured out a way to cut down the tedious process of placing modular pieces and lining them up in unreal, I have create a system that places walls through a curve input the issue is that I can not close the room and then continuing extruding with the curve, here's a video I made illustrating the issue.

 

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Hola!  I'm trying to work through this as well, and I think I have the solution, thanks to Kim Goossens - 

If anyone could help demonstrate how to create straight skeleton for roofs, that'd be awesome!  I think I understand the concept, where when the vectors converge and meet up, it starts over with that newly created curve until you're left with a single line.  Not sure how that could be accomplished with vops (or wrangle), but would love to learn.

-Dave

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Nope, I do not.. :)  Thanks for the tip.  And many thanks for the video tutorial!  That's great!

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