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jackassol

vellum - target position - dynamicly

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Hello guys - may its really simple, but how can I animate a soft/dynamic movement transition to the starting point of my vellum animation? 

should go dynamically - not with blendshapes! 

Basically like the targetstiffness/ targetposition we have in gains.

Is that possible with vellum?

 

 

I uploaded a file...

 

Thanks

 

 

Unbenannt.thumb.JPG.e30da96904292cff3994b58bf204815f.JPG

 

 

 

 

 

 

back.hiplc

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Posted (edited)

Thanks - Atom.

 

I dont wanted to touch/animate any forces, because my scene is way more complex.

It should move/morph to an specific target/rest position - or even better - an animated restposition.

Is that possible with vellum?

 

Its the same like the "Cloth-target" in the older houdini versions.

 

Like here:

 

 

Edited by jackassol

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Use Pin To Target constraints and set them to Soft with desired stiffness

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ok - one more question:

how can i use a separate goal/geo which is animated? How can I change the link to to a "self-made" goal? 

 

 

 

 

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17 hours ago, jackassol said:

how can i use a separate goal/geo which is animated? How can I change the link to to a "self-made" goal? 

- if you are using Vellum Solver SOP then Advanced/Target, change to SOP Path

- if Vellum Solver in DOPs then there is Target Path on Vellum Source DOP 

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