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ghenci

Smooth Capture Weights

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Hi! I try to figure how to paint capture weights in Houdini (current version 17.0.506). I seems to me that whichever option I choose (paint, smooth layer, smooth final)  the weights are either 0 or 1. What is going on? How can I just simply smooth my skin weights as for example it done in Autodesk Maya? Here the screen:

 

Houdini_capture_Q1.PNG

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use at least 2 bones

one for all the static points and one for your red ones

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Posted (edited)

Well, actually there are 4 bones. They are just not visible (white bones on white grid)

Edited by ghenci

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In that case just make sure all the points with partial weights to your red bone are influenced by at least one other bone to split the weight

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Yeah, got it. A bit strange approach, but probably a matter of habit. Thank you very much!

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Posted (edited)

Ah! One more question. Is there a weight locking option for individual bones in houdini? For example all bones are locked except 2 some. And when I paint weights on one of this unlocked bones, weights change only in between these unlocked bones and weights of others locked bones stay the same? Once again, by analogy with Autodesk Maya:

 

Houdini_capture_Q2.PNG.38c515616314468b567d5b7a3cfef21f.PNG

Edited by ghenci

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