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DwarfVader

Export ExtractTransform node's output into Maya

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Hi folks,

I have searched around, but similar questions are either unresolved or unanswered. Hopefully now in 2019 we have a simple solution to this simple issue.

I have used the Extract Transform node in Houdini, which gave me the position and rotation of my object. Prior to that, I have simmed a Rigid Body object, and used this node to replace it with a higher-resolution version for my render.

Now I wish to do the same in Maya. I have a high-res model of my rigid body, and it would be a waste to export each frame in alembic. It would be great to export a simple Null with a position and rotation attribute or something like that, and constraint my object to it in Maya.

It sounds simple, but I can't do it. Attaching a ROP FBX or alembic to the ExtractTransform node produces the files, but they're just a locator without any attributes in Maya.

How can I get this set-up to work, or what are the alternatives?

 

Thank you.

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Hi @DwarfVader I am dealing with the same issue (importing in C4D). Have you find a way to make it work? 

 

 

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