jebhardwick 0 Posted April 15, 2019 Hey guys! I've been searching around for this info but can't find it anywhere so maybe one of you wise owls can help. I'm trying to find a way to have particles shrink to nothing as the camera approaches them, has anyone got any idea on how I'd achieve this? Thanks in advance! Jeb Share this post Link to post Share on other sites
Atom 1,208 Posted April 15, 2019 Use the distance function supplying the @P of the camera and the @P of the particle. Use the returned value to map it into a desired range which will be assigned to @pscale for the particle point. http://www.sidefx.com/docs/houdini/vex/functions/distance.html Share this post Link to post Share on other sites
ejr32123 86 Posted April 15, 2019 Here is a way of doing what atom said using point vop! hope this helps... particles.hip 1 Share this post Link to post Share on other sites
jebhardwick 0 Posted April 15, 2019 Thanks so much EJR321123, this is exactly what I needed! Jeb Share this post Link to post Share on other sites