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Hey,

Is there a way to constrain vellum to deform animation and then lose it over time?

I'm trying to animate the "breaking threshold" inside the vellum constraints after setting the constraint type to "Pin to Target" but it doesn't seem to be doing anything?

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what's up bb

this is kind of annoying to do because the vellum constraints sop doesn't allow for many options when using pin to target constraints... at least not in my current build. i'm creating the constraint and then using a sop solver in the simulation to modify the ConstraintGeometry so that any primitives named "pin" or "pinorient" have their stiffness attribute set to zero based on an animation inside the solver.

check it out:

 

disable_pins_toadstorm.hip

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