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Geometry Fracture Pattern from Texture

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Hello guys & girls,

I was wondering if there is a way to have Objects being fractured by a given texture like the Trace SOP does it, but on a existing object?

Thanks in advance!

Something like this:



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Maybe something like this? It's not 100% precise, but I'm eroding your image slightly in COPs, then tracing it, unrolling, fusing, then extruding the resulting edges and using them for a boolean fracture.


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