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anicg

From 9 primitives to 1 primitive

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I have a shape that has 9 primitive, I need the whole thing to become one primitive only, which node should I use?

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That kinda depends on what the input primitives are.
There's many different ones that can do it:

for triangles:

*divide sop, with the triangulation disabled, and remove shared edges enabled
   *Or similarily have a edge group with a dissolve sop

for poly lines:

*add sop, with remove primitives, and then recreate it in the other tab

*polypath

*join (if the vertices are pre-sorted)

 

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Yeah kinda depends what you are referring to specifically. Polysoup or packing will turn it into 1 prim.

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Sometimes to do this I use the 'dissolve flat edges' sop which is in the gamedev tools, it's basically a wrapped up group and dissolve. 

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