Jump to content
neokovago

more advanced vdb to spheres?

Recommended Posts

Hi Houdini community,

I`m wondering, what is a good way to fill a geo with spheres, just like VDB to Spheres SOP, but with greater control and without intersection.

At my studio, we just finished a project, involving close ups of beer foam (bubbles in it). My problem with the node mentioned earlier is that I can not choose a distribution ratio between the pscales, like a ramp would allow me. Now I`m trying to come up a solution just for fun.

My first thought would be to scatter in a fog, and than relax is after generating pscale, but that pushes out the points from the original geo to much.

 

Anybody got an idea? Thanks for reading this.

Share this post


Link to post
Share on other sites

thanks, i will take a look how to do this in 3d as well.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×