neokovago 2 Posted May 13, 2019 Hi Houdini community, I`m wondering, what is a good way to fill a geo with spheres, just like VDB to Spheres SOP, but with greater control and without intersection. At my studio, we just finished a project, involving close ups of beer foam (bubbles in it). My problem with the node mentioned earlier is that I can not choose a distribution ratio between the pscales, like a ramp would allow me. Now I`m trying to come up a solution just for fun. My first thought would be to scatter in a fog, and than relax is after generating pscale, but that pushes out the points from the original geo to much. Anybody got an idea? Thanks for reading this. Share this post Link to post Share on other sites
Jesper Rahlff 129 Posted May 13, 2019 you could maybe use the uv packing approach. Share this post Link to post Share on other sites
neokovago 2 Posted May 15, 2019 thanks, i will take a look how to do this in 3d as well. Share this post Link to post Share on other sites