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Renderman 22 on Debian/Mint installation issues

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Any ideas how to install this on Debian/Mint? The .rpm to .deb is the easy part.. but when installation (real Renderman installation) begins, some sort of network error occur.. looks like a wrong library problem...

Ideas?!

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The main issue is with the libssl and the Qt version that the installer uses. One thing that worked for me was to install the Qt 5.6.1 and also the openssl-1.0-dev.

I hope this helps you!

Cheers!

 

Alejandro

 

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On 5/15/2019 at 9:38 PM, Pazuzu said:

The main issue is with the libssl and the Qt version that the installer uses. One thing that worked for me was to install the Qt 5.6.1 and also the openssl-1.0-dev.

I hope this helps you!

Cheers!

 

Alejandro

 

Thanks, Alejandro!

Success installation!

Did you have an idea of how to use volume shader to work with pyro fire? How to setup pxr_volume and pxrprimvar to build a similar "mantra pyro" on Renderman?

I tried a lot of combinations on this, but it is very poorly documented regarding volumes on Houdini.

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On 13.6.2019 at 6:47 PM, rod.vfx.td said:

Thanks, Alejandro!

Success installation!

Did you have an idea of how to use volume shader to work with pyro fire? How to setup pxr_volume and pxrprimvar to build a similar "mantra pyro" on Renderman?

I tried a lot of combinations on this, but it is very poorly documented regarding volumes on Houdini.

HI, i try to get it running too. But how can i install QT5.6.1? Linux Mint tells me to install Libdw.so.1

 

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On 13.6.2019 at 6:47 PM, rod.vfx.td said:

Thanks, Alejandro!

Success installation!

Did you have an idea of how to use volume shader to work with pyro fire? How to setup pxr_volume and pxrprimvar to build a similar "mantra pyro" on Renderman?

I tried a lot of combinations on this, but it is very poorly documented regarding volumes on Houdini.

Hey, there is an entire page for „shading a fireball with renderman“ in the docs. https://rmanwiki.pixar.com/display/RfH/Shading+a+Fireball

Actually its quite similar to mantra and Arnold when it comes to volume shading 

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