caskal 174 Posted May 16, 2019 Hey guys, how can i go to add points in those yellow parts? i tried by having only the lines (wanted to take the corners) but they got a lot of points and resampling kill the shape, any ideas? tagging the master @f1480187 Cheers! Share this post Link to post Share on other sites
f1480187 764 Posted May 17, 2019 If you manage to isolate the corner points, you can use Falloff and PolyCut nodes to cut surrounding geometry and output several types of corner geometry, including the point needed. points_at_shape_vertices.hipnc 3 Share this post Link to post Share on other sites
caskal 174 Posted May 17, 2019 @f1480187 the master has spoken! thanks once more man, really appreciate it. Just finished analizing your setup, always learning some new nodes from you, will read more about these: vertexsplit, falloff, polypath. That wrangle is gold to me, will study that one too. Beautiful setup as always. I'll tag you once I finish this study, but basically I'm making some hard surface helmets in movement, I asked that corner stuff to add some detail, now I'll dig a little into COPs. Thanks again, legend. Cheers! 4 Share this post Link to post Share on other sites
vinyvince 50 Posted March 14, 2020 Looks like you are on a good base here! Are you using particles and trails, shortest path or other voronoid tricks for the lest one Caskal if i may ask? Share this post Link to post Share on other sites
Librarian 626 Posted March 14, 2020 (edited) @vinyvince you got the file ccc Akira Saito Edited March 14, 2020 by Librarian Share this post Link to post Share on other sites