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Furox

Whitewater and masked simulations

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Posted (edited)

 

Hello to all people :)!

 

I’m trying to do a few days, a whitewater that surrounds my boats, creating the tip of a wave at the front of the boat, a little like this example ...

https://forums.odforce.net/topic/28940-flat-tank/?tab=comments#comment-164200

or that one

full.png

(Really a defined shape of the whitewater fallowing the boat from the front to the back.The problem, here ... I can not see why the whitewater does not seem to be done and do not keep the shape of the same smaller boats ...)

 

I would also like to know ... how to bake my simulations in order to have an ocean that included my simulations of my boats, with also my whitewater :)?

Thank you in advance for your help :)!!

 

(P.S, here is my scene)

Boat_Breack_waves_V010.hip

Edited by Furox

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Thank you so mush for the tip :)!!

 

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