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zjie

Rigidbody to fall in precise end goal

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Hi all, I wanted to do a rigidbody simulation where the rigidbodies body start with random orientation, they falls and line up in neat and orderly manner, but I just couldn't wrap my head around it, is there a way to do it? 

I don't want to do a reverse simulation as it will looks fake.

Thanks!

1UfjY1Z.png

RbXZ2qS.png

 

 

dropStand_rnd_v001.hip

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you can set a goal position, to reference the END position to be the one you are aiming for, but i don't think this will look any less fake than simulating it backward

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By goal position, do you mean using a popattract? I'm new to Houdini and as far as I have noticed, the thing about popattract is that the points will hover around the goal, instead of sticking onto them.

test.mp4

Edited by zjie

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Yea so what I wanted to achieve is, for each piece, once they hit the collision plane, they will blend to the resting position, is there a way to do it? Anyone have any clue?

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3 hours ago, zjie said:

Yea so what I wanted to achieve is, for each piece, once they hit the collision plane, they will blend to the resting position, is there a way to do it? Anyone have any clue?

I think this video can give you direction. This in Russian though... but all the actions are on the screen.

 

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