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Cinema4D recognized houdini alembic as Null object

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Hi.Now I want to use cinema4d to composit character to houdini vfx and render these,by alembic pipeline,ut my cinema4d has serious problem about importing alembic.
When I export the object by my standard fragmentation network as Alembic, Cinema4d seems to recognize it as a null object
Therefore, it can not read geometry.
The problem seems to be on the Cinema4d side because the geometry was read correctly in Blender, but changing the settings for some nodes in Houdini will also cause the Cinema4d to read properly.
However, the trouble is that there are multiple nodes that might be the cause, that the behavior changes due to continuous parameters such as ScatterPoints, and that even if another primitive is put into this network, the behavior changes. Chaotic situation is born.
Is there a solution on Cinema4d or Houdini for this Alembic import problem? Help me.


Houdini lndie 17.5.173

Cinema4d studio R20.059



Edited by Ggradest

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Hi,HoudiniEngine was able to load and avoid this problem by digital assete Houdini Alembic node, but this way seems to be very slow ... Please let me know if there is better way.

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