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Houdini Animation -> UE4: rotation keyframes wrong?

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Hi there!

I made a simple rotation in Houdini in OBJ level and exported it via File/Export as FBX file to import into UE4.
The object is rotation 300° over 96 frames.

When I import then FBX into UE4 everything looks fine, but the object only rotates for about 60°?
The same FBX works fine when I test it in Unity.

Is there something I'm missing?
Import settings in UE4 look fine - how can it be that the object doesn't do the full rotation? The imported frames are 96 as well - so that's fine.
Easy in/out looks correct as well. It just doesn't rotate the full 300° but about 60°.

Thanks in advance!

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