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Razr_123

17.0 ROP Wedging and Render

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Hi everyone,

so currently I am stuggling with wedges in Houdini 17.0. The current setup is the following:

image.thumb.png.dac6f4488980c12f0130e905c040d619.png

My intention is to run a wedge on a pyroSim, cache it out with the Geometry ROP (which works), and then with each one of the cached wedge sequences render out a sequence of .exr with the Mantra ROP. In whichever way I connect them though, I can't seem to find a way for it to work - it only does with the geo caches. I hope any of you could lighten me up a bit on the matter.

Thanks!

 

 

Edited by Razr_123

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