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wacool

uv for wire

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Hello everybody! i am trying to get correct shape of wire with skin or sweep, to get useful uv after, but mine orient  is  looking not good to achive correctly shape,  and i dont understand why? Can anybody help me with this problem, or  mayby any of you met with task like this one ?

 

 

rope.thumb.jpg.1d9bc67b579199fde9a202c61b9fb002.jpg

 

if briefly i am traing to repit  something like this

0728-000.thumb.jpg.699c3e62d2809b6e37afafc85352484c.jpg

 

simulation.zip

rope.hipnc

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Posted (edited)
7 hours ago, wacool said:

Hello everybody! i am trying to get correct shape of wire with skin or sweep, to get useful uv after, but mine orient  is  looking not good to achive correctly shape,  and i dont understand why? Can anybody help me with this problem, or  mayby any of you met with task like this one ?

Hello Igor,

first, you have typo in your code in the attribwrangle3

setpointattrib(0,"pt_bitangent",pnts[j],bitangent[j],"set");

this should be

setpointattrib(0,"pt_bitangent",pnts[j],bitangent,"set");

second, your sim geometry consists 140 primitives but it should be 1 for good work. Use a polypath sop to get one.

Edited by vicvvsh
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