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Masoud

How could I expand the ocean surface without expanding flip tank?

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Posted (edited)

Hi guys;

I would like to learn about how to use Ocean tools + Flip FLUID to create a scene like " Whale jump ", so I started with a very basic scene like a sphere jumping out of ocean...

In ocean shelf tools I tried "Guided ocean layer". It works fine, but

1) I don't know how could I expand the ocean surface without expanding flip tank.

2) Ocean if a flat surface, but Flip Fluid makes a thick mesh and I just need the surface of it.

Thanks.

OceanAndFlipFluid_01.hip

Edited by Masoud

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Posted (edited)

According to Houdini docs:

FLAT TANK: Useful for any calm water simulations that don’t require waves, or for simulations that are going to displace a lot of water, such as a whale moving around and jumping out of the water.

Hmm , It seems "Flat Tank" is a better choice. So I will try "Ocean Flat Tank"...

Edited by Masoud

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If you wand the ocean extended.

If the 1st image is what you've meant. ...

2nd Image is where to do it....

Hope this helps...

 

01.png

02.png

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On 6/21/2019 at 11:53 PM, Poetsofthefall said:

If you wand the ocean extended.

If the 1st image is what you've meant. ...

2nd Image is where to do it....

Hope this helps...

 

01.png

02.png

 

Thank you, it works now.

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What I found, the best way is create two separate meshes for flip and for ocean and blend them at compositing. Because extension with particlefluidsurface node takes long time and often weird result...

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On 6/24/2019 at 9:04 PM, tamagochy said:

What I found, the best way is create two separate meshes for flip and for ocean and blend them at compositing. Because extension with particlefluidsurface node takes long time and often weird result...

Good tip, thank you.

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On 6/24/2019 at 10:04 PM, tamagochy said:

What I found, the best way is create two separate meshes for flip and for ocean and blend them at compositing. Because extension with particlefluidsurface node takes long time and often weird result...

Totally agree.

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