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Earthworms Jim in Houdini?

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This is more comedy than horror, but might give you some ideas. Need a better way to stick the worms to the character, right now I'm just doing a lowbrow 'find the closest point and head there, plus up a bit', so the worms throw themselves in a rather madcap way. I'm sure you or someone else can improve on this!

 

vellum_worm_guy.hip

 

wormfun.gif.f2f95e4449ffa6295d0997b11ff9f12f.gif

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Getting better, trying a fakey way of setting attachment points. I know the right way is to run this in a proper dopnet rather than the vellum solver, but meh...

vellum_worm_guy_v02.hip

worm_guy_2.gif.6765a628f8adafef6e81fece7f97b88b.gif

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Hey mestela! Thanks for the responses and .hip file--definitely looks promising. I'll dig through it and see what I can learn!

Cheers!

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I need to give to this a proper try but that's funny :)  Here's an attempt. I generated the constraints during the vellum simulation to attach the worms to some points moving with the geometry. The movement of the worms is done with pop wind noise.

Next step is to make them follow the moving character

 

 

worm_guy_3.gif

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Really cool Andrea, that looks great! Soon as I get a chance I'll play around some more. Hopefully I can achieve a similar result! Thanks for the tips.

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