JasperMacks 6 Posted June 23 (edited) Thought it would be cool to share some R&D i worked on for creating a flame FX without doing any simulation purely through deforming geo. A pretty simple FX nothing too crazy but i though i should share it as some people might be trying to do similar things. I've included the Hip file as well as notes explaining the vop workflows. I'm very much a novice to Houdini's more technical side so excuse any rookie mistakes, critique welcome as well if you think i can improve my workflow. Non_Simulated_Flame.hipnc Edited June 23 by JasperMacks 4 Share this post Link to post Share on other sites
Librarian 129 Posted June 23 thanks for sharing knowledge 1 Share this post Link to post Share on other sites
JasperMacks 6 Posted June 23 1 hour ago, srletak said: thanks for sharing knowledge All good just happy to help. Share this post Link to post Share on other sites
bretik 3 Posted August 21 Looking very good Man. Thanks. Share this post Link to post Share on other sites