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stringslash

Capturing geometry freezes animated polyextrude issue

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Hey guys,


How could i capture animated extruding geometry to a bone structure? Atm, after capturing geometry to the root, the animated polyextrude stopped working. It hangs on to one frame. 

I kind of understand why this happens, because the captured weights are on the same spot. But is there a way to go around this? 

 

5d1002c6c61a0_Screenshot(314).thumb.png.503ef70fa7ced412bfc0ced34be5344a.png

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If you did a BiHarmonic capture, it places a stash node after the capturing.  Anything before that node wont be calculated anymore.  If this is the case, place the extrude node after the stash node.

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