Jump to content

Ocean spectrum and ocean evaluate doesnt line up

Recommended Posts

Hello everyone -

Im following along this tutorial https://www.pluralsight.com/courses/houdini-intermediate-ocean-fx

Im trying to extend my ocean and apply my ocean spectrum as displacement - but my ocean evaluate doesnt align with the inputtet ocean spectrum - i get a huge weird displacement on my already simmed geometry.

I looked the tutorial through multiple times but the displacement always comes out wrong - am i missing something completely here or what am i doing wrong ?




Edited by JTFX

Share this post

Link to post
Share on other sites

The issue is related to UV. Add uvproject to both meshes. Should fix it.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now