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ParticleSkull

Disable (some) FLIP Particles

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Hey guys,

Is there a simple way to disable some particles from the simulation like i'd do with RBD? 

I have a set of particles inside a group and I need them to be stopped at same position but still interacting with the other particles. Does it makes sense? The group is animated

I tried setting v=0 but it doesnt work as expected. I did another trick inside a sop solver to get the position from the previews frame so it stays static but then I cant use the resample.

Im just wondering if theres a a simple way like like an attribute the would make them sleep.

Cheers,

Alvaro

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I love when I ask here and then I have a thousand ideas just cause I asked it here.

So theres this attribute called stopped.

i@stopped = 1; makes that set of particles to stay steady ;)

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