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caskal

Holed tunnel (shape substract?)

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Hi guys, 

I have been wraping my head around trying to figure how to create shapes like this.

20190706_124324.thumb.jpg.381923c48f5222d4d202e96a6805647b.jpg

My first thought was using vdb and subtracting for example a torus but i couldnt get there. 

I also tried some voronoi inside wires with different width. 

20190706_124314.thumb.jpg.f25143efcc611281ce4990872af7aaf1.jpg

Lastly i made a circle spline in a solver and transform in + rotate and then skin the mesh but result isnt there.

Any insight to achieve these forms? 

Tagging the máster @f1480187

Thanks!

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All you really need is a pleasing shape, good UVs and a tilable texture map.

Here are some free texture planks applied to the Cave generator.

Untitled-1.thumb.jpg.f4f690d4bd4e04fc749ae75a3d6ff5c4.jpg

 

 

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On 6/7/2019 at 1:32 PM, srletak said:

Don't think too much ....:P

implicit surface

iso surface formula--- than clip it...You have 1milion formulas for that

exampels
https://sites.google.com/site/zwayorg/script-and-gizmo/houdini/houdinimodeling

Damn @srletak I knew I was drowning in a glass of water, just did some search on this, looks perfect, thanks!

Hey @Atom thanks for the help (once more), that cave thread is a beauty, im reading all the info there now, your example looks great!, thank you!

Cheers!

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