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MuteJazz

Fluid/Ocean conform to animated wave

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Hi,

 

I'm currently working on a project where I'm trying to bake a displacement map and normal map for a number of different waves. I have a method for baking the waves, which have been created in Maya and imported as an FBX, but want to get extra detail on the wave surface. 

I managed to get the ocean spectrum to use the animated wave, but the problem is that the bake needs to tile and the displacement of the ocean spectrum doesn't. I'm having trouble figuring out how, or even if its possible to create a fluid simulation that can use the wave animation.

 

Thanks in advance.

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