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caskal

VDB boundaries colliding on FLIP

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Hey guys,

I'm having some issues with a FLIP collision, seems my VDB collider boundaries are affecting the sim, anyone knows what can be causing this? 

I'm using static object + static solver with a proxy volume as collider.

lf3seNXAyT.png.d1b121fbbf9a5015924a317256e76d92.png

Thanks!

 

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