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domsewell

How do I skin connected curves?

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Hi all,

 

I have a more comlex issue to solve but have essentially boiled it down to not being able to skin a curve that splits off like the T junction shown below.

 

How would i be able to skin the curves shown whilst maintaining the flow and connection of the curve?

curvesProblem1.thumb.png.181410b8b2a3037b43c6d9a35eaaa822.png

curvesProblem2.thumb.png.a653dd0bd0eabfa19d2e9bc43bbd0df7.png

Thank You all

SkinningCurvesProblem.hip

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you can try using PolyExpand2D SOP instead of Skin SOP

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43 minutes ago, anim said:

you can try using PolyExpand2D SOP instead of Skin SOP

Hi @anim thank you for the reply this does get me 90% of the way there!

However, is there  a way to then get rid of these edges that are causing little triangles so that i can more easily select my connected edge loops?

DeleteSpareEdges.thumb.png.0e79785e2e219a923777f92733097a15.png

Thanks again!

 

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Not really using the polyExpand2d, you may also want to try the polyWire sop (and then flatten the result and removing the bottom)

another solutions is putting a grid under it, making a distance field of the curve on the grid, and then use a clip sop based on this value (by transforming the height using the distance field)
but this method creates an unaligned topology (which it sounds like you don't want)


 

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