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Time scale for FLIP sim matched to slow-mo footage

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I'm doing a FLIP sim with animated characters matchmoved to footage that was shot at 150 fps, so I'm trying to do a sim with pre-slowed actors. I've adjusted the time scale to 23.976/150, which puts it in the ballpark, but it still feels a little not quite right to me. Is this the approach I should take, adjusting the solver's time scale, or is there another setting elsewhere that would be better?

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