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Hey Guys,

Imagine an object which fills with liquid over time. When the object is full of liquid i want the motion of the Flip Fluid stop oder decrease over time. 

For example:

- Object fills with Flip Fluid from Frame 1 to Frame 96.

- Liquid and all motion of it slows down from Frame 96 to Frame 144, at Frame 144 everything is not moving anymore.

I tried some pop wrangle inside my DOP but i cant get this working.

Any suggestions?

Should i do this after the DOP in SOP Level in a Vop/Wrangle or could I achive this inside my DOP? And How?

 

Thanks and Greets,

me

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animatde timescale on the dop or post-sim retime sop should do the trick

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Yeah i tried these Methods and retime did the job.

But i tried to do this by an attribute or something that i can run f.e. a noise over my flip particles and link that to the attribute that stops the motion.

This way i could achieve that the freezing begins at the under section and stops at the top.

 

But Thank you!

 

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POP Drag

or POP Wrangle where you multiply v@v down as you please (using some mask attribute or some ramp based on age, time, etc...) should work 

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