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bretik

ARNOLD Shader Cop op: path

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Hi, anyone knows if op: path like

op:/obj/Sphere/cop2net1/OUT

should work in Arnold shader? Arnold Voppnet > standard surface > "image" node to color

cant get it to work. I also tried 

opfullpath(/obj/Sphere/cop2net1/OUT)


B.

 

 

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Or at least how to bake Cop textures out to a file?

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OK You are slow Guys.. :)  ROP Output. (and Im lazy) 

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