bretik 3 Posted August 6, 2019 Hi, anyone knows if op: path like op:/obj/Sphere/cop2net1/OUT should work in Arnold shader? Arnold Voppnet > standard surface > "image" node to color cant get it to work. I also tried opfullpath(/obj/Sphere/cop2net1/OUT) B. Share this post Link to post Share on other sites
bretik 3 Posted August 6, 2019 Or at least how to bake Cop textures out to a file? Share this post Link to post Share on other sites
bretik 3 Posted August 6, 2019 OK You are slow Guys.. ROP Output. (and Im lazy) Share this post Link to post Share on other sites