Jump to content
Sign in to follow this  
Yehbe

How to store frame numbers based on attribute

Recommended Posts

Hello everyone.

I have a long sequence where changes happen in the geometry, I have an attribute that changes to 1 whenever the geometry change happens. I would like to store which frames the attribute jumps to 1 in something like an array, does anyone know whether this is possible in VEX? and if so how?

I hope I am clear enough in what I want.

Share this post


Link to post
Share on other sites
3 hours ago, Yehbe said:

Hello everyone.

I have a long sequence where changes happen in the geometry, I have an attribute that changes to 1 whenever the geometry change happens. I would like to store which frames the attribute jumps to 1 in something like an array, does anyone know whether this is possible in VEX? and if so how?

I hope I am clear enough in what I want.

Hello,

i think solver SOP and a bit of VEX it's what you need.

frame_to_array.hipnc

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×