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bretik

ROP > COP > ROP Shading Displacement

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Hi Guys,

is it possible to go ROP > COP > ROP

I have a displacement from COP {noise} baked to texture, I would like to shading Color based on P.y but after displacement. Is there a way?

I basicely using the same noise for Cd as for Displacement just shifted with ramp into some colors.

The only way I found is "ramp from attribute" {from displacement Cd} and than take it back to COP and write textures. But the color is point color so I have to subdivide the mesh way to high.

[using Arnold]

B.

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