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magi

Space ship reentry effect

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Posted (edited)

I'm trying to do a space reentry effect but am having some challenges. My reference is here:

https://www.sciencesource.com/CS.aspx?VP3=SearchResult&ITEMID=SS2296881

 

I was trying with pyro but I'm not getting those crisp detailed streaks, I'm finding pyro likes to swirl.

I did try with particles and then convert to volume but now I have a lot of tiny spheres. How do you guys approach this type of effect?

 

Thanks

 

M

 

ship_entry_v01.hip

Edited by magi
edit attached my hip

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Hi thanks for the link I watched the video which is cool but I don't think it solves my challenge of getting those defined streaks like in my reference image. 

I  

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Try to create god pattern with particles, then convert them to vdb. You can use pyro at hottest part. Create few layers of the pattern with different distance to object and you will get nice result. Of course a lot of post work in render and comp to get good look of it.

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I'd drop the particles and sims entirely and do it with a animated noise texture, some ramps, and glow in comp.

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thanks guys for your help going to explore both suggestions 

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