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Isleofgough

How to transform objects according to curve normals

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Posted (edited)

I am trying to create the beginning of a plastic ratchet tie, and I can't seem to get the notches to align properly according to the normals of the curve. I am using copy to points. How would I transform them afterwards according the direction of normal of the curve? What am I missing? Thanks.

 

Edited by Isleofgough

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Posted (edited)

I figured it out. I needed to transform the grid slightly. Everything is working

 

 

ZipTie.hiplc

Edited by Isleofgough

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