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jon3de

For Loop VOPs / VEX Builder

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Hi, 

I try to offset a texture with a For Loop in a shader. In the example file you can see I iterate 5 times and offset the texture  0.1 units with each iteration. 

Is it possible to combine all of the iteration steps and show the result of that in the rendered image? Like in the attached picture where I painted in the desired result with red. 

kind regards

Jon

forLoop_VexBuilder.jpg

forLoop_VexBuilder.hip

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