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art3mis

Importing, exporting rigged fbx

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Hi

Noob rigging question. I have a low poly rigged fbx (attached), brought it in to houdini, added a sub div to increase the poly count and re exported with defaults. Problem is when brought into the game engine, the bones aren't connected to the mesh anymore. I'm adding the SubDiv just before the BoneDeform SOP to bring into T-pose. What step(s) am I missing?

fbx_subdiv.JPG

Neo.fbx

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