Jump to content

Recommended Posts

Hey there,

I'm trying to replicate this setup: 
Liquid Sphere

Based on my scene, I have a sphere and the particles are generated from it with iso offset and particles from volume.

Within FLIP, I tried to control the velocity with pop forces (POP force, pop attractor and pop axis force) and got somewhat of a swirly motion but the in the reference video, towards the end you can see the fluid is ground around a torus like motion and the shape as well

Any pointers on achieving this?

HIP file attached included.

Thanks!

SH02_Water_v02.hip

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×