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Hi everybody,

when i'm using Rop/ bake texture or GameDev Sop_simple_baker I'm getting blurry maps , for exemple this one is a white sphere on a black tube: Click to choose files

Simple_simple_baker_basecolor_1.jpg.afef7d5d25f85b577921791038f847ad.jpg

this is really annoying :(

 

And a bonus question :

does anybody knows how to get a B&W bake of the UVS with Gamedev tools baker, Sop_maps_baker or sop_simple_baker?

2019-08-21_15h06_08.png.1dcc1295752f03b21dc5466b2c70c75c.png

thanks for your help ,

Greetings,

Fred

 

 

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just if someone looks for a black and white uv mask

founded a solution with gamedevmaps baker.

foreach prim + a switch by attribute ( 1= the white uv , 0= all black)

then you plug in the 1rst and 2nd input.

about blurry maps, i'm still looking for help, i guess i'm not in the good process.

 

2019-09-12_11h14_26.png

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