this has a lot of potentials I think
"While Houdini does support GLSL code to render shaders into the viewport, I have not implemented this yet. For now these examples are only visible in the render view using the Ray Tracing render engine."
We have examples for 2 and 5 chapters .....if you plug inline-code in CD on Point Vop, you can see everything..and its easy to manipulate..
I am interested to know some process ( Just what to change ) and appreciate help with this.
converting rest of some chapters like patterns for example to inline code