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The Book of Shaders in Houdini Vex

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Hi People!

this has a lot of potentials I think
sources ----




"While Houdini does support GLSL code to render shaders into the viewport, I have not implemented this yet. For now these examples are only visible in the render view using the Ray Tracing render engine."

:wub:We have examples for 2 and 5 chapters .....if you plug inline-code in CD  on Point Vop, you can see everything..and its easy to manipulate..


I am interested to know some process ( Just what to change ) and appreciate help with this.

converting  rest of some chapters  like patterns :wub:  for example  to inline code









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One quick question. Why use a inline code in vop instead of just vex in wrangle ?
is it more fast ?

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On 9/29/2019 at 1:08 PM, Librarian said:

Now I get it , just to fine adjust and I'm goona posted hipnc .


Great shares, do you happen to have this sample available? @Librarian

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@akelian  just use this file from link and you gonna make it and remember this also work on regular 3d shape you only need a value gradient and you have Mmmmm....


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