Jump to content
davidyannick

texturing destruction

Recommended Posts

Your approach is mostly correct. You set UVs before you fracture the geo. You could also UV the interior parts after the fracture. You then just use textures in your material like normal, using those UVs.

You don't see them in the viewport, because your points are packed, just unpack them after the sim (with unpack for example) and you should see the materials with textures (if they have textures).

Either way - the textures should show up in the rendering.

  • Like 1

Share this post


Link to post
Share on other sites
On 07/09/2019 at 10:39 AM, ChrBohm said:

Your approach is mostly correct. You set UVs before you fracture the geo. You could also UV the interior parts after the fracture. You then just use textures in your material like normal, using those UVs.

You don't see them in the viewport, because your points are packed, just unpack them after the sim (with unpack for example) and you should see the materials with textures (if they have textures).

Either way - the textures should show up in the rendering.

ok thanks for your help :)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×