Jump to content
Masoud

How can I control blending of two shapes, using an attribute?

Recommended Posts

Hi;

I want to control blending of two shapes over time, using a point attribute. I tried to transfer my "blend" attribute from a box to my first geometry (using "Solver SOP"), but "Blendshape SOP" doesn't use my attribute !

 

Any idea?

Thanks.

 

 

Here is my scene:

BlendOverTime.JPG

BlendOverTime.hip

Share this post


Link to post
Share on other sites

Hi srlletak,

This tutorial is useful, but not what I need. I'm looking for a simple way to pass an attribute to "Blendshape SOP" and control bend amount that way...

 

Hi Milad, I want that applied deformations retain over time..

Edited by Masoud

Share this post


Link to post
Share on other sites

I usually just build my own blendshape node with a simple VEX code using lerp() - just one line.

https://hdbp.io/BjGNeLeB

Easy to change to what you need:

https://hdbp.io/e0iS3H5J

I find it easier than Aizatulin approach, since you can control the attribute distribution completely by the nodes you want.

  • Like 2

Share this post


Link to post
Share on other sites
8 hours ago, ChrBohm said:

I usually just build my own blendshape node with a simple VEX code using lerp() - just one line.

Here is a more generic modification of my previous example using an @mask attribute. I have no idea, if there is way to make it work for the blend shape node aswell.

By the way: nice houdini viewer !

blend_inside_controlGeoA.hipnc

Share this post


Link to post
Share on other sites
12 hours ago, ChrBohm said:

I usually just build my own blendshape node with a simple VEX code using lerp() - just one line.

https://hdbp.io/BjGNeLeB

Easy to change to what you need:

https://hdbp.io/e0iS3H5J

I find it easier than Aizatulin approach, since you can control the attribute distribution completely by the nodes you want.

That Houdini viewer is Ace!

What a cool way to share setups

Share this post


Link to post
Share on other sites
16 hours ago, Aizatulin said:

Here is a more generic modification of my previous example using an @mask attribute. I have no idea, if there is way to make it work for the blend shape node aswell.

By the way: nice houdini viewer !

blend_inside_controlGeoA.hipnc

Thanks, man.

Plese give it a try if you like it. Everyone can upload and it's a nice way of sharing files (That's why I, you know, created it...)

  • Like 1

Share this post


Link to post
Share on other sites
13 hours ago, cudarsjanis said:

That Houdini viewer is Ace!

What a cool way to share setups

Thanks, happy you like it.

If you want to support it - just use it, so more people get used to it. Thanks!

 

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×