fictionfxartist 0 Posted September 12 Hi all, I created a RBD simulation and the wanted to add smoke in there, so i created a debris source and created debris using pop nodes the i wanted to emit smoke from those debris particles so i added smoke creating dop network and using some nodes but unfortunately the smoke can't be seen and i don't know what is the problem. Can anyone help me out with this? Share this post Link to post Share on other sites
Marcocheng 2 Posted September 12 Can you post a simplified hip file so that we can analyse it better? Share this post Link to post Share on other sites
Marcocheng 2 Posted September 12 One possible reason (assume you make everything correct in SOP, grid size and volume injection), try to toggle solve on creation frame (in pyro solver) so the smoke can initialize in the first frame. but again a file is better than nothing Share this post Link to post Share on other sites
fictionfxartist 0 Posted September 12 simplified file as in? Share this post Link to post Share on other sites
fictionfxartist 0 Posted September 12 Can anyone of you tell me which node can be used instead of Volume Rasterize Attributes? I think i know who to make it work. Share this post Link to post Share on other sites