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anicg

create named subparts for both high res and low res geometry

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To be able to use bake by mesh name in Substance Painter, I need to prepare the model in Houdini by giving names to subparts for both high and low resolution mesh, as he explains in the first 2 minutes in video below. How do I create named subparts in Houdini, it doesn't work with groups, (he shows it for Maya, e.g. top_high, top_low)

 

 

Edited by anicg

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