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How To Grow Mesh Using Point Wrangle

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It's not trivial, as the number of nodes he seems to have used suggests. But play with the carve node, to reveal wireframes and attribute transfer for the "flipping polygons" reveal and if you can work up an approximate low-res prototype that will give you room to ask more specific questions. There's no tutorial for the specific effect that I'm aware of, and this is an effect that took top professionals serious effort (and $$) to make... so you have to take small bites at a time to replicate it.


(And you might want to delete the multiple questions asking the same thing, I'm new here but suspect that just will piss people off... ;) )



Edited by Matic3D

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